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Debug Essentials for Game Maker Studio 2

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Devlog

  • Debug Essentials Update 0.0.5
    July 14, 2023 by Edward Neave#debug, #essentials, #game maker, #game maker studio 2, #debugging
    You can now use the recent addition to Game Maker of show_debug_message(val_or_template, val0, ...) and string(val_or_template, val0, ...) arguments format within the debug* functions to keep consiste... Continue reading
  • Debug Essentials Update 0.0.3
    February 02, 2023 by Edward Neave
    1
    #debug, #debugging, #essential, #game maker, #game maker studio, #helpful, #useful, #tool, #tools
    Debug Essentials has been updated. This update was focused on improving the readability aswell as adding a basic notification system so that developers can view issues in game/software or convey messa... Continue reading
  • Organisation Update
    January 30, 2023 by Edward Neave#game maker, #game maker studio, #debug, #debugging, #toolkit, #useful, #helpful, #patch
    The first patch will be coming this week. It's primary focus is to organise code, documentation and commenting within the package so you can use the functions and tools more easely. I'm also including... Continue reading
  • Debug Essentials for Game Maker Studio 2, Released
    January 29, 2023 by Edward Neave
    1
    #game maker, #debug, #debugging, #helpful, #useful
    Debug Essentials v0.0.1 has been released. There is a free demo available to try the functions and learn the code before jumping into the purchase if you prefer. The goal for Debug Essentials is to su... Continue reading
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