Debug Essentials Update 0.0.3
Debug Essentials has been updated. This update was focused on improving the readability aswell as adding a basic notification system so that developers can view issues in game/software or convey messages to the end user.
0.0.3 New Features:
- Added notification system with the functiuons notify() and notifications_draw(), also added these to demo object and included documentation.
0.0.3 Fixes:
- Renamed global variables and macros to include a prefix "dE" to prevent conflicts.
- Organised code comments throughout the toolkit.
- Added comments where needed throughout the toolit.
- Modified the way the debug functions get object and event suffix string.
- Added debug_get_event() and __debug_get_suffix() functions for the object and event strings.
- All debug functions link to debug_custom() to keep consistency with the log file functions.
- Added log file name macros for the new and old (backup) log files.
- Added new log file macros and descriptions to documentation.
- Added __log_prepare_prefix() function to get a fixed length string for the logging level prefix to improve log file readability.
- Added __clean_log_file() function to improve readability of log_custom_event() function.
Final note is that i will likely wait a while before updating the free version since other than improving code commenting and documentation it does not add anything new to the free version of Debug Essentials and due to the effort required to make an update I don't feel it is worth updating at this time.
Files
Debug Essentials v0.0.3 34 kB
Feb 02, 2023
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Debug Essentials for Game Maker Studio 2
A set of functions and tools for debugging your projects within the Game Maker engine.
More posts
- Debug Essentials Update 0.0.5Jul 14, 2023
- Organisation UpdateJan 30, 2023
- Debug Essentials for Game Maker Studio 2, ReleasedJan 29, 2023
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