Debug Essentials Update 0.0.5



You can now use the recent addition to Game Maker of show_debug_message(val_or_template, val0, ...) and string(val_or_template, val0, ...) arguments format within the debug* functions to keep consistency within projects.

for example 

debug_delayed("{0}, your fps is {1}", player_name, fps);


The new feature detects if "{" has been used with the string and if so will attempt to parse it with the string function so the old argument format is still accepted into the debug* functions and should be backwards compatible however I would highly recommend backing up your project before updating. If you have any issues with the new functions or any components of Debug Essentials feel free to let me know. Thanks for support the project and have fun

0.0.5 New Features
  • Added string formatting for all debug* functions for consistency with Game Makers recently added show_debug_message() and string() parsing. 
  • Modified documentation to show debug* function changes
  • Changed miss typing of "Debug Essentials" within the project
  • Added a warning within the debug essentials terms to encourage backing up existing projects before using or updating Debug Essentials with existing projects. Everything within the terms of use remains the same only a friendly reminder has been added.

These changes have not been added to the Free demonstration version of Debug Essentials. I have also left version 0.0.3 available to download after purchase.

Files

debug_essentials_v0.0.5.yymps 35 kB
Jul 14, 2023

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